Game Boy Advance

Game Boy Advance
Manufacturer Nintendo
Product family Game Boy line
Generation Sixth generation era
Retail availability
  • JP March 21, 2001
  • NA June 11, 2001
  • PAL June 22, 2001
Units sold Worldwide: 81.51 million, all versions combined (as of September 30, 2010).
Japan: 16.96 million
Americas: 41.64 million
Other: 22.91 million[1]
Media Cartridge
CPU ARM7TDMI, 16.78 MHz
Graphics Custom 2D core
Best-selling game Pokémon Ruby and Sapphire, 13 million combined (as of November 25, 2004)[2]
Pokémon Emerald, 6.32 million (as of March 31, 2007)[3]
Backward
compatibility
Game Boy, Game Boy Color
Predecessor Game Boy Color[4]
Successor Game Boy Advance SP (redesign/concurrent)
Game Boy Micro (second redesign/concurrent)
Nintendo DS (successor)

The Game Boy Advance (ゲームボーイアドバンス Gēmu Bōi Adobansu?, often shortened to GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China on June 8, 2004 (excluding Hong Kong).

Contents

Technical specifications

The technical specifications of the original Game Boy Advance are, as provided by Nintendo:[5]

Length: approximately 14.45 cm (5.69 in)
Width: approximately 2.45 cm (0.96 in)
Height: approximately 8.2 cm (3.2 in)
Mass: approximately 140 g (4.9 oz)
Screen: 2.9 inches reflective thin-film transistor (TFT) color LCD
Power: 2 AA batteries
Battery life: approximately 15 hours on average while playing Game Boy Advance games (also dependent on the Game Pak being played and the volume setting)[6]
CPU: 16.8 MHz 32-bit ARM7TDMI with embedded memory
Memory: 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte WRAM (outside the CPU).
Resolution: 240 × 160 pixels (3:2 aspect ratio)
Color support: 15-bit RGB (16-bit color space using 5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode"
Sound: Dual 8-bit DAC for stereo sound (called Direct Sound), plus all legacy channels from Gameboy. The new DACs can be used to play back streams of wave data, or can be used to output multiple wave samples processed/mixed in software by the CPU.

Backward compatibility for Game Boy and Game Boy Color games is provided by an 4/8 MHz Z80 coprocessor (which Game Boy Advance software can use the audio tone generators to supplement the primary sound system), while a link port at the top of the unit allows it to be connected to other devices via use of a Nintendo Game Link cable or GameCube cable. When playing Game Boy or Game Boy Color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240×144) and the original screen ratio of the Game Boy (160×144). Game Boy games can be played using the same selectable color palettes as on the Game Boy Color. Every Nintendo handheld system following the release of the Game Boy Advance SP has included a built-in light and rechargeable battery.

Other models

Game Boy Advance SP

In early 2003, Nintendo introduced a new form-factor for the handheld, known as the Game Boy Advance SP (model AGS-001). The redesigned unit resembles a pocket-size laptop computer, including a folding case approximately one-half the size of the original unit. It also sports a rechargeable lithium ion battery, a significantly brighter LCD screen, and an internal front-light that can be toggled on and off. The redesign was intended to address some common complaints about the original Game Boy Advance, which had been criticized for being somewhat uncomfortable to use, especially due to an overly dark screen.[7]

Around the same time as the release of the Game Boy Micro, Nintendo released a new backlit version of the SP (model AGS-101) in North America (commonly referred to as the "GBA SP+", SPII, or SP2). The switch that controls the light now toggles between "normal" (which itself is already brighter than the original Game Boy Advance SP's screen), and "bright", an intense brightness level similar to an LCD television set.

Game Boy Micro

In September 2005, Nintendo released a second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro also allows the user to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players, much like its Wii. Unlike the previous Game Boy Advance models, Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market as it was overshadowed by Nintendo's other portable, the Nintendo DS.[8]

Sales

On December 1, 2006, Nintendo of America released launch-to-date information indicating that the Game Boy Advance series had sold 33.6 million units in the United States.[9] In a Kotaku article published on January 18, 2008, Nintendo revealed that the Game Boy Advance series has sold 36.2 million units in the United States, as of January 1, 2008.[10] As of December 31, 2009, the Game Boy Advance series has sold 81.51 million units worldwide, of which 43.57 million are Game Boy Advance SP units[1] and 2.42 million are Game Boy Micro units.[11]

After the Game Boy Advance's support lessened, the most popular software became mostly games oriented to younger gamers.[12]

Games

The Game Boy Advance became the modern flagship of sprite-based games. With hardware comparable to the Super NES it had proven that sprite-based technology could improve and live side by side with the 3D games of the day's consoles. The Game Boy Advance not only has typical platformers, but also a huge collection of SNES-style role-playing video games. It has also become a popular system for old-school gamers due to the increasing number of games ported from various 8-bit and 16-bit systems of the previous eras, including the popular Super Mario Advance series, as well as its compatibility with all earlier Game Boy titles. The Nintendo DS is backwards compatible with GBA games.

Final Fantasy VI Advance was the last Japanese GBA game, released November 2006, the last Nintendo-published game for the system.[13] The Legend of Spyro: The Eternal Night was the last European GBA game, released November 2007.[14] Samurai Deeper Kyo was the last North American GBA game, released in February 2008.

Accessories

Official

Nintendo released many addons for the Game Boy Advance. These include:

Unofficial

Other accessories for the Game Boy Advance are:

Unit colors

The Game Boy Advance, SP, and Micro had numerous colors and limited editions.

Game Boy Advance

The Game Boy Advance was initially available in Arctic, Black, Orange, Fuchsia, Glacier (translucent blue/purple) and Indigo. Later in the system's availability, additional colours and special editions were released. These editions include: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty edition (pink with Hello Kitty and logo on bezel), King of Fighters edition (black with images on bezel and buttons), Chobits edition (translucent light blue, with images on bezel and buttons), Battle Network Rockman EXE 2 (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel) and Yumiuri Giant edition (Glacier with images on bezel).

A number of Pokémon-themed limited-edition systems were made available in Pokémon Center stores in Japan. These editions include: Gold Pokémon edition (Gold with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Center sticker on the back), Celebi edition (olive green with Celebi images on bezel), and Latias/Latios edition (pink/red and purple, with images of Latias and Latios on bezel).

Game Boy Advance SP

Game Boy Micro

Competitors

Nintendo's competitors in the handheld market were the Neo Geo Pocket Color, Bandai Swan Crystal, Game Park 32, Tapwave Zodiac, and the Nokia N-Gage. Despite the competitors' best efforts, Nintendo maintained its majority market share with the Game Boy Advance.

Emulation

See also: VisualBoyAdvance and NO$GBA

"Project Atlantis"

In 1996, magazines including issues 53 and 54 of Total! and the July 1996 issue of Game Informer featured reports of a new Game Boy, codenamed Project Atlantis. Although the expected release date of "early 1997" would make that machine seem to be the Game Boy Color, it was described as having "a 32-bit RISC processor" and "allowing similar to Super Nintendo Entertainment System standard games-playing to be played in the palm of your hand"—a description that more closely matches the Game Boy Advance. It also may have referred to the unnamed, unreleased Game Boy Color successor prototype that was revealed at 2009's Game Developers Conference.[18]

Legacy

Although Nintendo currently has no plans to release Game Boy Advance games for the Virtual Console, specifically on the Nintendo 3DS for unknown reasons [[1]], when Nintendo announced that the Nintendo 3DS would receive a price-drop worldwide only six months after its initial release in Japan, they added those who had already purchased the device and entered the Ambassador's program would be a eligible to receive twenty free games, ten of which are specific Game Boy Advance game titles. These titles were distributed to eligible Nintendo 3DS owners on December 16, 2011.[19][[2]]

References

  1. ^ a b "Consolidated Sales Transition by Region" (PDF). Nintendo. 2010-10-27. http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0912.pdf. Retrieved 2010-11-03. 
  2. ^ "Consolidated Financial Statements" (PDF). Nintendo. 2004-11-25. p. 4. http://www.nintendo.co.jp/ir/pdf/2004/041125e.pdf#page=4. Retrieved 2007-11-11. 
  3. ^ "Supplementary Information about Earnings Release" (PDF). Nintendo. 2007-04-27. http://www.nintendo.co.jp/ir/pdf/2007/070427e.pdf. Retrieved 2008-03-15. 
  4. ^ Umezu; Sugino; Konno (Transcript). Nintendo 3DS (Volume 3 – Nintendo 3DS Hardware Concept). Interview with Satoru Iwata. Iwata Asks. Nintendo. http://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/1/0. Retrieved 2011-03-07. 
  5. ^ "GBA Technical Specifications". Nintendo. Archived from the original on 2007-10-14. http://web.archive.org/web/20071014004636/http://www.nintendo.com/techspecgba. Retrieved 2006-12-05. 
  6. ^ "Game Boy Advance Frequently Asked Questions". Nintendo. http://www.nintendo.com/consumer/systems/gameboyadvance/faq.jsp#batterylife. Retrieved 2007-09-06. 
  7. ^ dark screen criticism
  8. ^ "Nintendo Co., Ltd. - Corporate Management Policy Briefing – Q&A". Nintendo Co., Ltd.. p. 3. http://www.nintendo.co.jp/kessan/060607qa_e/03.html. Retrieved 2008-12-06. "The sales of Micro did not meet our expectations ... However, toward the end of 2005, Nintendo had to focus almost all of our energies on the marketing of DS, which must have deprived the Micro of its momentum." 
  9. ^ Behrens, Matt (2006-12-01). "Nintendo sales through end of November revealed". N-Sider Media. http://www.n-sider.com/contentview.php?contentid=2984. Retrieved 2006-12-01. 
  10. ^ Michael McWhertor (2008-01-18). "Who's Winning The Console War In The US?". Kotaku. http://kotaku.com/346301/whos-winning-the-console-war-in-the-us. Retrieved 2008-01-19. "UPDATE: Nintendo was nice enough to forward on GBA figures, just so we can see how the other last-gen, still-on-the-market platform is holding up." 
  11. ^ "Consolidated Financial Highlights" (PDF). Nintendo Co., Ltd.. 2007-04-26. p. 8. http://www.nintendo.co.jp/ir/pdf/2007/070426e.pdf#page=21. Retrieved 2007-04-26. 
  12. ^ "Top 10 Games of December 2008, By Platform". blog.wired.com. 2009-01-18. http://www.wired.com/gamelife/2009/01/top-10-games-of/. Retrieved 2009-01-19. 
  13. ^ Search:. "Final Fantasy VI Advance Release Information for Game Boy Advance". GameFAQs. http://www.gamefaqs.com/portable/gbadvance/data/930370.html. Retrieved 2010-09-13. 
  14. ^ Search:. "The Legend of Spyro: The Eternal Night Release Information for Game Boy Advance". GameFAQs. http://www.gamefaqs.com/portable/gbadvance/data/941697.html. Retrieved 2010-09-13. 
  15. ^ "Game Boy Advance Mobile Adapter Compatible? - News at GameSpot". Gamespot.com. 2001-01-12. http://www.gamespot.com/news/2674352.html. Retrieved 2010-09-13. 
  16. ^ "Pokémon Crystal/Mobile Adapter GB Announced". Rpgamer.com. http://www.rpgamer.com/news/Q3-2000/082600a.html. Retrieved 2010-09-13. 
  17. ^ "Game Boy Mobile Adapter Delayed". Rpgamer.com. 2001-01-27. http://www.rpgamer.com/news/Q4-2000/110100c.html. Retrieved 2010-09-13. 
  18. ^ GDC 2009 Nintendo Reveals Unreleased Nintendo Handhelds. Retrieved 2009-03-25.
  19. ^ "NINTENDO 3DS PRICE DROPS TO $169.99, AS GREAT VALUE AND NEW 3D GAMES COME TOGETHER". Nintendo of America's press release. July 28, 2011. http://press.nintendo.com/articles.jsp?id=30048. Retrieved 2011-08-15. "By the end of 2011, Nintendo will provide Ambassadors with 10 Game Boy Advance Virtual Console games. These include games like Yoshi's Island: Super MarioAdvance 3, Mario Kart: Super Circuit, MetroidFusion, WarioWare, Inc.: Mega Microgame$ and Mario vs. Donkey Kong™. These games were made available exclusively to Ambassadors, and Nintendo currently has no plans to make these 10 games available to the general public on the Nintendo 3DS in the future." 

External links